![]() Hearthstone and community: inside Blizzard's radical new approach to working with playersĪt the core of a rogue's ability to clear boards full of minions is the powerful Blade Flurry spell, which destroys the hero's currently equipped weapon but also deals its damage to all enemy minions and the opposing hero. Previously this powerful ability cost no mana, but Blizzard has decided to bump it up into a one-mana cost card. The Hunter's Mark spell (exclusive to, well, hunters) allows a player to change a minion's health to one, facilitating its painless removal from the board. Recognizing the power of this ability, Blizzard is bumping Big Game Hunter's mana cost from three to five, making it a much bigger sacrifice to play and include in a deck. As such, the Ironbeak Owl, one of the simplest and cheapest silence minions in the game, will have its mana cost increased from two to three.īig Game Hunter has one of the most powerful battlecries in the game, allowing it to automatically destroy a minion that has an attack of seven or more. To reduce its desirability a bit, Blizzard will lower Keeper of the Grove's health from four to two.īeyond druid, Blizzard said it wanted to scale back silence and removal options, making them harder for players to commit to. ![]() The card also has had its mana cost reduced to five.Īnd finally, druid's Keeper of the Grove has been a must-use in the coveted four mana slot because of its ability to silence a minion or deal damage. To solve this, Blizzard is removing charge from the Force of Nature minions, meaning they can stick around longer but opponents will have a chance to respond. One of the deadliest combos in the game since it launched has been Force of Nature, which creates three two-attack minions with charge, paired with the Savage Roar, which increases the attack of all minions on the board. While its cost and stats, as well as the health restore, will stay the same, it can now only draw a single card if that effect is chosen. ![]() The seven-mana-cost Ancient of Lore used to allow players to choose between drawing two cards or restoring five health. In a blog post today, Blizzard has finally revealed which cards are being changed and how substantially.Īs suggested by Blizzard in various interviews leading up to this announcement, the Druid class core card were hit the hardest. When Blizzard announced that it was creating a new standard format for Hearthstone earlier this year, it also revealed that it would be tweaking an undisclosed number of cards from the classic set to ensure they wouldn't remain overly powerful in standard format.
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